<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Perriault, Jacques</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Jeux virtuels. Aspects sociocognitifs et sémiotiques</style></title><secondary-title><style face="normal" font="default" size="100%">Hermès, La Revue</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">attracteurs d’abduction</style></keyword><keyword><style  face="normal" font="default" size="100%">codage commun du mouvement</style></keyword><keyword><style  face="normal" font="default" size="100%">contrôle sémiotique de processus</style></keyword><keyword><style  face="normal" font="default" size="100%">fonctions sociocognitives</style></keyword><keyword><style  face="normal" font="default" size="100%">jeux virtuels</style></keyword><keyword><style  face="normal" font="default" size="100%">rotation mentale</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2012</style></year><pub-dates><date><style  face="normal" font="default" size="100%">apr</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.cairn.info/resume.php?ID_ARTICLE=HERM_062_0092</style></url></web-urls></urls><number><style face="normal" font="default" size="100%">62</style></number><pages><style face="normal" font="default" size="100%">92–100</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>